Zoé
During the 17th creative jam hosted by Poly Games and NAD, I worked on Zoe as sound designer and composer.
During its development, which lasted two days, I created all of the audio assets. This was my first time participating in a game jam.
During the 17th creative jam hosted by Poly Games and NAD, I worked on Zoe as sound designer and composer.
During its development, which lasted two days, I created all of the audio assets. This was my first time participating in a game jam.